![]() ![]() Then you follow the instructions for adding JMonkey as a library to annother IDE. However I was able to do it the other way round add JMonkey libraries to Netbeans 8. J .BinaryInputCapsule.I wasn't able to get Java 8 to work within the JMonkey IDE. Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J .LwjglAbstractDisplay.initInThread()Z+90 J .loadModel(Ljava/lang/String )Lcom/jme3/scene/Spatial +9 J .loadModel(Lcom/jme3/asset/ModelKey )Lcom/jme3/scene/Spatial +2 J .loadAsset(Lcom/jme3/asset/AssetKey )Ljava/lang/Object +189 J .loadLocatedAsset(Lcom/jme3/asset/AssetKey Lcom/jme3/asset/AssetInfo Lcom/jme3/asset/AssetProcessor Lcom/jme3/asset/cache/AssetCache )Ljava/lang/Object +21 J .BinaryLoader.load(Lcom/jme3/asset/AssetInfo )Ljava/lang/Object +27 J .BinaryImporter.load(Lcom/jme3/asset/AssetInfo )Ljava/lang/Object +17 J .BinaryImporter.load(Ljava/io/InputStream )Lcom/jme3/export/Savable +4 J 534% C1 .BinaryImporter.load(Ljava/io/InputStream Lcom/jme3/export/ReadListener Ljava/io/ByteArrayOutputStream )Lcom/jme3/export/Savable (709 bytes) 0x028dc0b0 J .read(Lcom/jme3/export/JmeImporter )V+17 J .BinaryImporter.readObject(I)Lcom/jme3/export/Savable +233 J .read(Lcom/jme3/export/JmeImporter )V+78 J .read(Lcom/jme3/export/JmeImporter )V+225 J .RigidBod圜ontrol.read(Lcom/jme3/export/JmeImporter )V+2 J .PhysicsRigidBody.read(Lcom/jme3/export/JmeImporter )V+2 J .PhysicsCollisionObject.read(Lcom/jme3/export/JmeImporter )V+38 ![]() J .BinaryInputCapsule.readSavableArrayList(Ljava/lang/String Ljava/util/ArrayList )Ljava/util/ArrayList +65 J .BinaryInputCapsule.readSavableArray(Ljava/lang/String [Lcom/jme3/export/Savable )[Lcom/jme3/export/Savable +71 J .BinaryInputCapsule.resolveIDs([Ljava/lang/Object )[Lcom/jme3/export/Savable +42 J 595 C1 .BinaryInputCapsule.readSavable(Ljava/lang/String Lcom/jme3/export/Savable )Lcom/jme3/export/Savable (111 bytes) 0x028ee664 J 630 C1 .BinaryImporter.readObject(I)Lcom/jme3/export/Savable (347 bytes) 0x028f94b0 Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) T H R E A D -Ĭurrent thread (0x1592b000): JavaThread "jME3 Main" # See problematic frame for where to report the bug. # The crash happened outside the Java Virtual Machine in native code. # If you would like to submit a bug report, please visit: Minidumps are not enabled by default on client versions of Windows # Java VM: Java HotSpot(TM) Client VM (25.192-b12 mixed mode windows-x86 ) # A fatal error has been detected by the Java Runtime Environment: ![]() I have finished basics my game & now i am trying to build the game using Netbeans IDE not JmonkeyEngine SDK but i have included all JME3 files in my lib folder & when i run my game from netbeans IDE v8 it runs but when i build it and run the jar file only the settings run & log error file is created ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |